3D UV Mapping
UV Mapping is one of the most important processes in regard to 3D modelling, before uploading the model to PitchPrint 3D Studio it is important to ensure that the model is UV Mapped accurately for the design to reflect correctly on the allocated area of a model.
What is UV Mapping
UV mapping is the 3D modelling process of projecting a 2D image to a 3D model's surface for texture mapping. When uploading your own mesh and changing the picture there is an allocated area that is applied to the model according to the layout to PitchPrint default image. *NB, if the model is not mapped according to PitchPrint default image the design will not display correctly on the model.
The blue area is where the customized work will be placed on the model and the top white blocks is the allocated area for the material or texture that will be applied to the rest of the model. When UV Mapping a model it needs to be placed in the sectioned area as the image shown below.
Creating a material image to replace the default image
This image should be a replica of the PitchPrint default image.
- Create a canvas of 1024x1024 in any design software such as Adobe Illustrator, Photoshop etc.
- Open the artwork you want to apply to the 3D model in a design program and scale it down to fit the area where the customized design will be placed
- Open the texture image and place it in the texture area
- Save file as PNG
- This material image will replace the default image when changing the picture
UV Mapping the model
The way the model is UV Mapped is important as the mapping should be identical to the default image template on PitchPrint or the image you created to replace the default image. The 3D model can only be UV Mapped in a 3D design software such as Blender and not on PitchPrint.
Uploading the model in your PitchPrint store
Click on upload mesh in the 3D studio and upload your model. Click on change picture and select the material image you created the image will display on the model as shown below.
Configuring the model